| Hands
On with Encore Software's Kawasaki ATV PowerSports
by
Jaap "jot" Tuinman
When Kawasaki ATV PowerSports was announced earlier
this year, it was easy to get excited about it;
the Mac's not exactly been over-run by racing games,
and there definitely haven't been many that feature
both off-road action as well as a license by a major
vehicle manufacturer.
Let's clarify two things before we get started:
the first release of Kawasaki sported some bugs,
and the subsequent patch also offers some gameplay
tweaks (you can get it at developer
Monkey Byte's Web site). Just so you know, this
review deals with Kawasaki ATV 1.1.2. Secondly,
the game is published by
Encore Software, who are primarily known for
educational software and casual gamer titles like
Colt's Wild West Shootout and the Games Interactive
2 collection of word puzzles. Kawasaki ATV is meant
to be value-priced entertainment, not a super-realistic
simulation.
But even with the above caveat, Kawasaki ATV
isn't likely to meet many gamers' expectations.
It looks pretty good initially; there's half a dozen
riders you can choose from, spanning a number of
body-types and outfits, and two Kawasaki ATV vehicles
that you can decorate with 8 different skins. Although
the variety is nice, it's disappointing when you
realize that the bikes behave virtually identically
and that there are no skill levels associated with
the riders.
Once you've picked your avatar of choice you're
off to the races. The main Circuit contains 30 courses,
and you'll need to place in the top three of each
race -- as well as maintain a 3rd overall ranking
-- in order to progress to the next track. Clearing
stages as results in your gaining six more skins
for your ATV.
Kawasaki ATV makes a good effort to extend its
fun factor and replayability through four other
game modes. Rally is just more checkpoint racing,
but you can pick your terrain and track rather than
following the circuit's pre-defined sequence. Treasure
Hunt and Finders/Keepers have you scurrying at manic
speeds in order to beat the clock or the computer-controlled
racers in a quest for gems that are randomly placed
on the landscape. The most fun can be had in Derby,
where you attempt to control as many gates as possible
by the end of the race; you can steal your opponent's
gates, and they can return the disservice in a second.
Unfortunately, Kawasaki ATV's AI just isn't challenging.
In the Circuit races the competing bikes follow
waypoints with a bloody-minded determination, and
don't deal with obstacles in the terrain -- including
each other -- very well. It's too easy to win the
races, and subsequently there isn't much in the
way of satisfaction earned once you complete the
Circuit. Even simpler are the non-checkpoint based
modes; each game type ends up being more about competing
against your own score than it is about beating
the computer's pack of riders.
It's for this very reason that it's an absolute
shame that Kawasaki ATV doesn't sport any multiplayer
capabilities. I can see racing against friends,
or engaging in a team-based version of Derby where
a last-minute dash results in a surprise victory
as genuinely being fun, and it's too bad that it
couldn't be included.
The physics model, in fact, could work in favor
of multiplayer gaming. As mentioned in the beginning,
Kawasaki ATV isn't a simulation ... but it does
behave like a decent arcade racer. Bike control
isn't very subtle, but is appropriately fast and
snappy. You can't flip the bike, dislodge the rider,
or otherwise damage the quad or yourself -- one
of the drawbacks of being sponsored by a real vehicle
manufacturer who are doubtlessly afeared of being
held legally responsible for inspiring madcap real-world
stunts -- but it's the kind of dizzying quick-reflex
environment that can be a lot of fun to bomb around
in. Come to think of it, instead of ATVs, the engine
feels like it would have been a much more natural
fit for a high-powered racer featuring Kawasaki's
Ninja sportbikes or Naked streetbikes. Catching
air off of ramps and steep inclines still feels
a bit weird, as the bike behaves a little more like
a yo-yo than like a vehicle that's dealing with
the laws of gravity, but it's a definite improvement
over the game's initial release which never let
you leave terra firma.
At any rate, the ATV models do look good, and
if you're used to the kind of 3D vehicle where wheels
are just a fixed part of the body then the independently
operating tires are a novel treat. The areas the
ATVs roam across look pretty nice too, with races
taking place over six distinct terrain types. The
salt flats, desert, meadows, island, badlands, and
strip mine areas each have unique qualities, and
decorative touches range from island huts to mining
equipment. Bushes and cacti can get in your way,
and water or rough patches of ground can slow you
down, but neither obstacle type is overly difficult
to spot and navigate around.
The included course editor lets you build new
tracks on each terrain, but only gives you the ability
to set flags and waypoints for the competing bikes.
You have no way of altering the scenery, or even
seeing if there's a big ol' dump-truck between your
intended A and B points. What can be fun -- if you're
dedicated enough -- is playing around with the bike
and rider textures in your favorite paint program,
as they're just bitmap files lying around on your
hard-drive/
System requirements call for System 7.6.1 or
later, a 603e/180MHz or faster, 32MB RAM, 50MB hard
drive space, 4x CD-ROM, Game Sprockets 1.4 or later,
and a 3D video card with 4MB of VRAM or more. The
game retails for US$24.99 or less.
Given its price-point, Kawasaki ATV Powersports
does attempt to deliver a great deal for the money,
but the AI's dull competitive edge and the missing
multiplayer mode mean that it won't hold your attention
for a terribly long stretch of time. Think of it
as the gaming equivalent of a sugar-high: a quick
10 or 15 minute buzz, and you're done for the day.
On the system requirements side it's worth mentioning
that although there is a software rendering mode
available, machines on the low-end of the spec will
require a RAGE Pro or better in order to get playable
results.
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