| Staff Report

ATV Offroad Fury 4 Review
ATV Offroad Fury 4 is the fourth installment
of the popular racing franchise for the
PlayStation 2, sort of. For those who have not
been keeping up on the crazy license swapping
that has been taking place with the franchise of
late, allow us to briefly recap.
Rainbow Studios (with publisher Microsoft)
had earned a reputation for developing
incredibly rich offroad racing games for the PC
in the late 1990’s. When the PS2 first came on
the scene, Sony lured Rainbow away from
Microsoft and their first joint effort, ATV Offroad Fury, was a smashing success. The
combination of Sony and Rainbow would go on to
produce the equally successful sequel, ATV Offroad Fury 2, before parting ways. Rainbow
would begin working with THQ on the Unleashed
series of offroad race games while the ATV Offroad Fury name would stay behind with Sony as
the publisher. Only this time, beginning with
ATV Offroad Fury 3, Climax Studios was filling
in as the programming team. As such and since
Climax returned for ATV Offroad Fury 4, the game
play most closely resembles that of part 3,
which is to say slightly faster and more
arcade-like than the first two (Rainbow Studios)
entries of the series. Confused yet? Don’t be.
Keeping track of the license swap isn’t
necessary to enjoy ATV Offroad Fury 4.

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Anyone who has logged time on any of the
three ATV Offroad Fury predecessors will
immediately feel at home here. Since this is
Climax’s second effort at the development
controls, the textures, color pallet, frame
rate, and details most closely resemble those
found in ATV Offroad Fury 3. However, the
graphics in ATV Offroad Fury 4 actually improve
upon the tried and true formula by streaming
environments directly off the DVD-ROM rather
than uploading the tracks into the PS2’s memory.
As a result, nearly all pop-up draw-in distance
is eliminated and the backgrounds are loaded
with activity and color. Terrain is truly
amazing with life-like valleys, hills and
off-camber slopes. The frame rate is smooth and
precise with a few noticeable glitching or dips
in fps (frames per second) to report. Those
glitches are found mostly in the sponsors'
races. Even with these few glitches, the frame
rates are top-notch for the amount of details
PS2 renders.
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The ATV models themselves are superb,
especially considering the restrictions of the
quickly aging PS2 hardware. The quads truly
resemble their real life counterparts and are
coupled with very lifelike engine sounds and
exhaust notes. Still missing are the brand name
ATVs. Climax manages to deliver an accurate
racing experience even without the major
manufacturers' brand names.
Unfortunately, while the engine sounds are
stellar, the same cannot be said for the sound
track. Generic scream-rock, screeching guitars,
and intermittent hip-hop does more to distract
from the game’s core play elements than it does
to enhance them. We personally wish more
developers would follow the example of titles
such as Tourist Trophy and Gran Tourismo in
which quiet voiceless up-tempo melodies, or a
complete lack of music during races, allow
players to immerse themselves in the racing
experience.
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Variety is definitely the name of the game in
ATV Offroad Fury 4, and Climax makes certain
there are enough game play modes to tide players
over until the Playstation 3 era begins. Single
Player mode offers up a Training Mode which
starts by teaching basic maneuvers and vehicle
control. Once training is passed, players can
venture into Quick Race which is basically an
arcade-like single race experience across any of
the events offered in the game. Classic Mode
picks up where the series predecessors left off
by offering a string of races to win in a given
event series be it indoor Supercross, Outdoor
National, Rally, Point to Point, Freestyle, or
Sponsor Race. Finally, and new to the series, is
the impressive Story Mode. Visualize the career
mode of your favorite wrestling game and you get
the idea: Bad acting, terrible voice over work,
and a plot as thin as tissue paper all strung
together with poorly animated cut scenes.
However, don’t misinterpret this to mean the
mode isn’t addicting. There is something about
starting at ground zero then working your way up
through the ranks to Offroad racing stardom that
is quite satisfying. After a few game sessions
the corny acting seems to fade into the
background of challenging racing and traveling
the virtual globe to compete and hopefully earn
the attention of sponsors.
Multiplayer modes are also abundant, offering
everything from head to head racing to an entire
host of online competition options that support
a whopping eight player simultaneous action. Not
only can players prove their skill in the game’s
preprogrammed events, there are some interesting
mini-games to be found here as well, including
hockey, bowling, and the wonderfully addicting
treasure hunt.
Finally, and also new to the series, is a
fairly intuitive track editor. A staple to the
PC versions of this series for years, console
players finally get to try their hand at laying
out their own Supercross circuits which can be
raced against computer controlled opponents or
imported online for a completely unique racing
experience.
Again, if you've played any of the past ATV Offroad Fury efforts, then you know exactly what
to expect. The challenge is mostly derived from
the player’s ability to time various obstacles
while keeping the ATV on all four wheels. While
most similar games attempt to increase the
challenge factor by forcing players to use every
single button of the controller to be
successful, ATV Offroad Fury maintains the
tradition that simple gas, brake and preload
options are all that’s required to succeed. In
our opinion this is the game’s absolute
definitive factor as the developers manage to
make the racing action challenging but not
overly frustrating while keeping a very simple,
yet effective control scheme.
While slightly more arcade in nature than the
simulation aspects of the early entries of the
series, ATV Offroad Fury 4 is far from mindless
button mashing. The key to success is mastering
the suspension preload control which uses a
meter to determine how far the ATV will bounce
on the lip of a take-off ramp. The system is
fairly simple and easy to control but requires
skill to master. In the end, players who are
able to smooth out rough sections by carefully
timing their jumps will have a definitive
advantage over just smashing the gas. There is
still a high degree of simulation found in this
racing series even if the system seems a bit
rudimentary initially.
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Finally new to the series (and taking a
chapter from Rainbow Studios’ MX VS ATV
franchise) is the ability to race far more than
just ATVs. Players now get the opportunity to
try their luck racing everything from trophy
trucks, to dune buggies, to motorcycles. While
this does contribute to the excellent sense of
versatility, it cheapens the ATV racing
experience in our opinion by suggesting that ATVs
aren’t interesting enough to warrant a game
devoted to them exclusively.
Overall, Climax pulled no punches on what is
likely their final ATV Offroad Fury effort on
the PS2 console. It is truly amazing to witness
their mastery of tapping the aging hardware for
all it is worth. There is much to be excited
about here and even more so in anticipating the
possibilities of their transfer over to the much
anticipated PS3.
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